I’m not posting this in the support forum because quite frankly, I don’t think of it as a bug (at the moment); I’m just curious to see if anyone else has noticed this.
While doing some testing within the game, I created a turret with an obscenely high fire interval (12000) in order to keep the battle entirely one-sided. I noticed that if the turret takes any damage before it fully charges up for its first shot (which it almost invariably does), it never actually charges up and takes that first shot. Even when the turret has taken only a slight amount of damage and there is an enemy ship sitting well within its range, the turret just sits there.
Has anyone else seen this behavior?
EDIT: I think I’ll expand the intent of this thread to various odd behaviors I’ve seen. No actual crash-inducing bugs or anything, just bizarre “Did I just see that?” kind of stuff.