Omega Bar (Possible Spoilers?)


#1

I’ve just attended the Omega bar and it seems to have frozen, the music plays and everything seems to be fine but no text is given describing the event’s boosts and I can not click continue to move on. I figure it probably is just not finished yet, but wanted to double check.

Besides that block, the game has been pretty amazing. It’s been ridiculously fun to climb the corporate ladder begin failing due to happiness loss and eventually just skip to the end with social maneuverings. The bugs I’ve found have been rather tame, such as having a window open when doing your 1 pre-work action lets you take additional actions and skip your workday (I got into some serious money problems early due to not recognizing that) and a few problems with things like my money not updating on the display. Pretty much everything could be fixed by saving and loading, so I’ve been doing that just about every morning of the game.

Finally I just wanted to let you guys know that you’re awesome and your game is fantastically fun despite its early beta status.


#2

Hi there! thanks for the feedback, we will definitely look into the issues you describe.


#3

Firstly, thank you so much about your kind words about the game! So glad you’ve been enjoying it.

Oops, that is definitely not supposed to be happening. If you wouldn’t mind, could you please post/send me a copy of your output_log.txt file? You’ll find it either in

...Program Files\Redshirt\Data\

Or:

C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Redshirt\Data\RedshirtData

Thanks so much, and sorry for the problem!


#4

Here’s my output log; I’m experiencing the same issue.

I’m curious what happens next!

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArgumentOutOfRangeException: Cannot be negative, and should not exceed length of string.

Parameter name: startIndex
  at System.String.IndexOf (System.String value, Int32 startIndex, Int32 count) [0x00000] in <filename unknown>:0 

  at System.String.IndexOf (System.String value, Int32 startIndex) [0x00000] in <filename unknown>:0 

  at GUISpacebook.WriteFeedItem (.SpacebookEntry entry) [0x00000] in <filename unknown>:0 

  at GUISpacebook.WriteToSpacebook (.SpacebookEntry entry) [0x00000] in <filename unknown>:0 

  at Activity.DoActivity (.SocialEvent evt, Double modifier, .GUIActivityScreen scr) [0x00000] in <filename unknown>:0 

  at GUIActivityScreen+<StopScreen>c__Iterator16.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GUIActivityScreen:CheckOnTrigger(SocialEvent)
<StartScreen>c__Iterator14:MoveNext()
 
(Filename:  Line: -1)

Not closing window as a time passing UI is active.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Not closing window as a time passing UI is active.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

#5

I’m also experiencing this issue. Is there any known work around (as otherwise I was very much enjoying the game)?


#6

I’m not sure if 0.2 was supposed to have addressed this issue (I haven’t seen a list of the changes anywhere?), but I’m still experiencing this issue after the upgrade. If this is one of the things you’re still getting to, please ignore this post; just posting in case you thought you’d fixed it.

A copy of my new output_log.txt, in case it is useful:

[code]Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
Renderer: NVIDIA GeForce GT 440
Vendor: NVIDIA
VRAM: 978 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Redshirt\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Redshirt\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Redshirt\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Loading C:\Program Files (x86)\Redshirt\Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain

  • Completed reload, in 0.112 seconds
    Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
    Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\System.Xml.dll (this message is harmless)
    [Loading Species database…]

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

the customer ID is 614564680689295657

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DEBUG: Apparently, save games exist.

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Program Files (x86)\Redshirt\Data\Managed\System.Core.dll (this message is harmless)
[/code]