This poll is not quite right, the credits do not greatly influence the fighters, because they are generally inexpensive. This poll should be about the drivers you use, because these are depleted faster than the credits.
in the case of cruisers and frigates, is the opposite, most of these are expensive and consume only units, then the credit dries much faster and pilots are left over.
For me fighter spam is use 75% or more of your pilots. When i try fighter-bomber spam tactics i use:
30% of my pilots for Interceptors (fast and laser fighter)
30% for Fast Raid Bombers (superfast fighters with only one rocket launcher)
15% heavy bombers (shielded or armored torpedo fighters)
Sometimes Support fighters (faster, light and laser painter equiped
And the rest for cruisers and some support frigates equiped with emp and shield disruptors, making easier the assault for fighters.
Recently im testing the “Lore Fighters” tactics…
^EDIT: sorry, lure, not lore xD
i disagree in the sense that fighters are expected to take up most of your pilot count as cruisers does to ur credit count
in my experience each frig (on average) has about 4 fighters and each cruiser 12-16
which assuming an average of 100 per fighter, 800 per frig and 3000 per cruiser (in my experience)
gives a total of about %33 credits to fighters yet assuming 2 frigs per cruiser, about %86-%89 pilots
Honestly the only time i use fighter spam is against poorly defended Empire fleets. I know it’s POSSIBLE, but i haven’t seen one yet that handled my laser fighters well enough to not lose about 25+% of their cruisers and frigates to FT
If anyone has an empire fleet they’re really confident of, please PM me on the forums with the challange. I consider it a personal failing that i haven’t made an empire fleet i found truly dangerious, and want to see what other people are doing with it
I rather like them, if they were just slightly better i’d probably use them for my main fleet. Then run rebels as my rush/energy fleet
I made this bastardized varient of a cruiser that Ramcat posted in the Lethality/Survivability thread, 1cl, 2 Fast Missiles, 1 or two shields and a TON of engines. A fleet of those things is just plain murder xD
On maps with low pilot limits, no. On maps with high pilot limits, I expect my fighters to hit first, inflict enough damage on enemy cruisers for my own cruisers to take the advantage, and stay alive long enough to pick off stragglers during the endgame. In the case of the Rebels - my favourite faction - I’d say this was playing to one of their strengths rather than spamming