There will very very shortly be a ‘release’ version of GSB, and very soon afterwards, a demo.
This will probably provoke a lot of questions, so here is my first stab at the answers:
Does this mean the game is finished?
It means the game is in a finished state, playable and is properly for sale, yes. It means people can review the game without thinking it’s still in beta. It means that Positech (Me!) consider this to be a finished game, rather than an on-going beta test.
Is this the end of new features?
No. Definitely not. I already have stuff (like the converging lasers thing) in the pipeline to add in later updates. There is a ton of stuff I’d love to add (if the game sells!). It does mean that updates will be less frequent, but probably be more feature-related rather than focusing on bug fixing, and possibly bigger in scope.
What will the price be?
$22.99 is the planned dollar price for the final game. That means if you are on the fence, you need to buy it NOW to get it cheaper.
Will I need to re-download the whole game?
No. A patch that takes current copies to ‘release 1.22’ will be exactly the same as the final game, although the word ‘beta’ will be removed from the full installer. You can always re-download the final game if you prefer.
When will there be a mac port?
In due course. It’s not been started yet, but it is planned.
When will the game be in stores?
I do not currently have a retail deal for the game. I recommend buying the game online anyway.
Will the challenges get wiped?
I see no reason to destroy a lot of the challenges, and the date sort will allow people to know they aren’t playing against older challenges. The survival scores will get reset on release day though
Will there be a sequel or expansion packs?
I should hope so! These decisions are sadly more commercial than creative, so obviously it remains to be seen if this game is profitable!. I’d love to add more content to the game for people who feel that four fleets just isn’t enough. That stuff takes a while to do though. What this space blah blah