In my knuckle-dragging early GSB player days, oh so many 8 months ago, I found when equipping cruisers with various crap it was the engines that always got tossed off to make room for, y’know, guns.
Oh yeah. Guns.
Played the campaign. Evolved. Played challenges. Evolved a LOT. Wearied. Rested. Got invited to playtest Mac version. Replayed game. Bit bored with the usual strategies. Two Cruiser Lasers plus whatever to do the other work. Rinse and repeat.
Decided to try out those spiffy high tech engines. Turns out you can get a cruiser to really haul arse. Knuckle-dragging, did a full deployment of 'em.
They had their nuts handed to them in a radioactive jar.
BUT–I did discover the joy of the lone running back–standard cruisers plus one (maybe two, with the second on the far side of the deployment area) fast cruiser. Deployed just right that fast cruiser can do wondrous things. Draw fire–yet survive! At least some of the time. And with speed comes immunity, or near immunity, or well kinda some immunity to many cruiser weapons. Jinkies. Such fun.
So if you haven’t yet, try a fast fricken’ cruiser. Five engines. Leave some slots blank. Go easy on the guns. Heck, they’re mostly there so you can fine tune your engagement distances anyway. Then cut it loose and watch it ZOOMZOOMZOOMZOOMZOOMZOOMZOOMZOOMZOOOOOOOOOOOOOOM.
And when you time it right, with distances and obstacles and range of engagement–that zooming can go on a long time. The fast cruiser can even survive the whole engagement intact, all the while having spread chaos and confusion through the enemy battle line.