Opposite of spend adjust


#1

Hi,

I’ve noticed that in some of the event files, instead of using “creategrudge” “OnImplement”, they use “spendadjusted”, ie. to add a cost for the event. I presume that what this does is to increase expenditure for that turn. I presume that adding a negative value here decreases expenditure for that turn. But is there an opposite to this, an “incomeadjusted” of some kind that increases/decreases money coming in?


#2

yup you can use this:

EarnAdjusted

which does as you describe. The value is multiplied by the missions ‘wealth’ value to get a final total amount.