I may have found a bug with the order limpet launchers. I have just been running a bench mark scenario for some new designs, and have found that even when the enemy fighters number more than ten the launcher will stop after reaching this number. i have check in game and the ships without limpets attached are not within the minimum range circle yet the launcher will not fire after ten successful hits.
if this is a bug i hope cliffski can fix it. if not could someone explain why it is happening please.