I tried to reproduce as mentioned here in 1.14 with my actual savegame but either when trying to save again (shortly after loading) the game crashes or after load, save and quit to menu the game crashes as soon as I hit the ‘Load Game’ button.
In both cases it’s ‘Failed to allocate file buffer memory:…\src\SIM_LoadGame.cpp 97’ error. At this point (before confirming the error message) the game still uses 1435 MB RAM:
And the savegame:
So same procedure with an older (and smaller) savegame and got the floating resources again …
waiting_for_1.14_superspeed.xml (263 KB)
One crash later I loaded the same (small) savegame. There were no flying resources but the vehicles at the slots are not processed anymore:
But zoomed in there is a vehicle at the ‘Fit Engine’ slot:
So what I tried to do is:
- load a working savegame
- switch to super speed
- save it again
- quit to menu
- load the super-speed-savegame (resource should fly to somewhere)
- save again after a short moment (while flying resources are still visible)
- quit the game (to windows)
- re-start the game
- load the latest savegame and see if the resources keep flying away
But at all I don’t have a suitable savegame anymore :*(
So maybe someone else could try this …
Cleaned my savegame folder, wiped all the savegames (using the windows explorer) except the attached big savegame.
With just this single savegame there are no crashes, no flying resources … weird …
So, can in be related to my other bug reports (here and here)?
Tried to reproduce the floating resources with a clean install but without success. So can in be related to the savegame-folder containing savegames from earlier game versions? No other clue at my side …