If I use the ‘n’ hotkey to toggle nightvision, the button doesn’t toggle as well. It only changes when clicking with the mouse.
Can’t seem to share a scripted attack, and playing against “Scenario” units the AI never picks infantry units.
It would also be nice if we could specify which units to include with a scenario for attack and for defence. I have a number of units that I’ve designed but I’d rather constrain the AI to certain subsets in an online challenge - it would make a thematic challenge more fun.
When attacking a map posted online, I’m generally not getting the option to only use the turrets provided by the challenge poster. It’s a shame, I’d rather be tested by the good designs of other people than beat my own designs that I’m already familiar with.
Um. Somehow forgot to give this bit of feedback before:
Great game. Enjoying it immensely. Thank you.
After a lot more playing, I’ve noticed two more things:
- I haven’t had it freeze on any map other than the first one.
- It’s possible that it’s not the Plasma beams, but rather the Pulse Laser infantry (Laser Rifle I).
- It’s possible that it’s just the map and it has nothing to do with any of the special effects.
I think I know what that is, I just cant see any possible way in the code in which it can happen. It may well be fixed in the next patch though.
I noticed a minor bug: In the Unit designer click “Load”, then Click “Class” to order the designs by class. When I delete a design, the remaining design will be ordered by Name and not by class. But clicking on “Class” again does not help. It will just inverse the currently wrong order. So I have to click on “Name” first and then on “Class” to have the designs ordered by class again.