full change list:
Version Beta 1.21 March
- Fixed a bunch of font errors in non-english versions.
- Fixed crash bug when clicking blank module slot on deployment screen.
- Added remaining medium and hard deployments.
- Increased the missile speed of Frigate based anti-fighter missiles.
- Reduced duration of standard ECM shock weapon, fixed missing data for ECM Shock missiles.
- Increased rate of fire for cruiser defence laser.
- Reduced crew and power requirements of point defense modules.
- Reduced crew and power requirements for point defense scanner module.
- Frigate radiation gun now actually does radiation damage.
- Radiation weapons now show payload and decay stats.
- Total conversion mod support: Base game can now be disabled under mods.
- Weight-attaching limpet launchers now work correctly.
- ‘Enemy Deployment Unknown’ is now drawn in a sensible place and color.
- Fixed problems with some achievements not tracking correctly.
- Added default ship designs for the Yootan hulls.
- Expert mode high scores for all applicable missions now get tracked online.
- Retaliation challenges will now work correctly.
- Added a bunch of new module graphics for some of the variations.
- Fixed various issues/crashes when you fight a challenge using ships named the same as challenge ships.
- Added 10 New complex ship hull components for the terrans.
- Changed the challenge database updating so you get more immediate updates on changes to attempts, victories etc.
- Some new explosion particle effects added.
Hope you like it!