Yes, I know that fighters aren’t quite perfectly balanced. I hear that, but I also know that Cliff is on it and I expect it to be solved soon.
That said, I am looking ahead. One of my favorite parts of this game is that we have fighters and they can be deadly if used well. I feel like we need more fighter modules and some faction specific modules to give fighters more flavor.
What we have now:
Two types of laser weapons, one of which works well, the other is prohibitively heavy (should be same weight IMO). Rockets and Torpedoes that do work pretty well against incoming frigates and capital ships but primarily do their damage against the shields.
Some holes that I see:
- We don’t have a dedicated anti fighter weapon with low power use for teams with lower power.
- We don’t have any kind of bomb. Think short range, high armor penetration, good damage, but no shield penetration. Even better if they can only carry one or two.
- We don’t have a fighter shield generator. This would be fun, especially if some fighter weapons couldn’t pierce it (but most or all frigate anti fighter weapons could)
- We don’t have a fighter mounted anti fighter missile. This is a no brainer, should have a minimum range.
- Fighter cloak module, should be relatively heavy but this would be fun!
- Most importantly, some special weapons for the races would give them some extra flavor.
Here are the proposed stats of these proposed modules
Name Cost Damage Fire Interval Max Range Opt Range Min Range Armor Pen Shield Pen Power Tr Spd Weight
Gatling Cannon 10 2 100 200 150 10 5 1 1.75 3.2 2.7 (maybe fed special weapon?)
Fusion HEAP bomb 45 14 3000 50 30 15 66 4 1.00 .6 10
anti ftr missile 10 5 700 400 325 250 3 4 1.50 3.4 4
Alliance dischgegun 15 9 1000 100 75 25 2 15 3.00 2.4 2
Imp ftr laser 20 5 400 350 260 40 8 6 4.50 2.7 2.7
EDIT to note that I think the ftr shield generator would be good for Alliance… it should have just enough shield resistance to block the lightest shield penetrating weapons such as gatling cannon. Giving it a resistance of 7 would make it invulnerable to the cruiser defense laser, which would be a great element. (cruiser pulse laser could still get it tho)
EDIT 2 to add: PLEASE PLEASE PLEASE CLIFF, Please! =)