When playing campaign I often have to much pilots. This is due to my playstyle; I try to use fighters only for support and defense, not as the main attacking force.
Having hundreds pilots available but no more crew is crazy. I could imagine that someone that uses a lot of fighters has the inverse situation, where he has no more pilots but a lot of crew remaining (I’m guessing).
I have an idea to solve this ‘problem’.
- Add 1 global modifier for adjusting the output of all Academies: More Pilots - Default - More Crew (see picture for details)
The configuration file of academies could look like this:
typename = “largeacademy”
guiname = “Large Naval Academy”
description = “A major naval school which generates a large number of fresh naval trainees each week for use as ships crew.”
iconid = 5
hideficon = “facility_largeacademy.dds”
class = “ACADEMY”
0 = crew_per_turn,118,128,138
1 = pilots_per_turn,13,12,11[/code]
Now that I’ve drawn and written all this stuff, I don’t know if it’s really necessary. I could mod the config files myself to fit my playstyle… but then it would be static and not adjustable ingame…