Please offer feedback on these proposed changes


#1

Here are some changes I am currently testing and balancing for the next patch. Let me know how they sound to you…

  1. The negative effect of GDP on the environment is stronger, and no longer linear in nature.
  2. The effect of science funding on technology takes longer.
  3. The effects of technology colleges and technology grants on technology takes longer.
  4. The carbon tax hurts GDP more and has a non-linear effect.
  5. The Global economy now affects oil demand, up and down.
  6. Immigration now also affects state housing costs.
  7. The effects of state housing,health,schools and pensions on socialists membership is reduced.
  8. The effect of foreign aid and legal aid on socialist happiness is reduced.
  9. Disability benefit now upsets capitalists less and reduces inequality less.
  10. The UK now starts at a less-advantageous position in the global economic cycle.
  11. Currency strength is now added as a simulation value, affected by GDP. It impacts Tourism and International trade, and does so inversely to value, so high GDP == high currency == low tourism & lower trade. (I am planning to override this to weaken the effect of GDP on it for the eurozone currencies, to reflect their reduced impact on the currency in question).
  12. Support for each mod to contain overrides that are global, rather than per-country.
  13. Support for player-defined global overrides that will affect every game.
  14. Fixed negative interest rate bug. Credit Crunch will now have the correct effect on global interest rates.

I haven’t finished testing these values and changes, and may well add more, but I’d like feedback from players who have already tried the game on whether these sound like a step in the right direction to you?
Thanks,


#2

These all sound very positive to me. I think maybe CO2 tax needs to also just make less money and upset people more? Right now it’s just something you can have sit there and bring in a tonne of money and not really worry about. Unlike income tax, and most taxes really, where the downsides to having a really high tax feel much more real. I wonder if it should also contribute to corporate exodus and tax evasion too?

I particularly support and look forward to 12, though I’m not sure quite what is meant by 13? Can you elaborate on this, please?

-El


#3

Regarding 13, there will be a new folder under my games\democracy 3 where you can put override files which will work all the time, designed for people who want to change an effect permanently, without having to go through all the mod-folder stuff to manage it. Eventually I’d like to support editing effects and saving out the changes directly from within the game :smiley:


#4

Maybe you could add a policy for printing more money into circulation, lowering the value of your currency?


#5

my opinion:

  1. Yes, also consider very shord degradation times and very long improvement times.
    2-3-4) I approve :wink:
  2. It really should, unless you have a very high technology and pollution taxes. In that case industries would be mostly of the “clean” kind … also nuclear power plants vs oil power plants vs renevable energies … maybe make a triangle graph with different effects and very long implementation times. Or even a numeric control (say you need 5 GW … making all those with wind turbines does cost a lot…, but making all of those with oil power plants takes huge quantities…)
  3. shouldn’t that be a population related thing? so immigration and birthrate affect population and population(poor) affects state housing price?
  4. and i’d say, increase the cooldown for positive effects too. (reduce for negative? because you will be kicking people out? not sure)
  5. Yup, for a longer game.
  6. Seems fair
  7. Oh yes please do this. I won all the achievemnts in my first uk game -.- too easy!
  8. Ok for currency, not sure for EU … EU nations have objectives for their economy … they even should have few policies forced on them! if you get too much debt o too bad GdP you may start a crisis where you get kicked out, that would be awesome.

I love this game.

edit: Expanding that electricity thing that i think is really a cool idea…

GDP ----------------------------------------------------------------------------------------------------------------------- Nuclear power
Population(medium) --------------------------------------------------------------------------------------------------- Traditional (dirty) power
Population(high) – INCREASE —> Electrical consumption <---- needs to be matched by either ----------- Renevable power
technology --------------------------------------------------------------------------------------------------------------- electricity import
(others?)

If needs not met, a situation develops that hits very badly the GDP and <> opinion
Or you could privatize, but how? (Many modern nations should already start privatized…)


#6

I like to see a more accurate income tax model.

German Model:
zero tax for yearly incomes below € 8005 (Grundfreibetrag = no base income tax threshold)
base tax for incomes above the threshold -> 14%
progressional tax for yearly income between € 8005 and € 52882 from 14% up to 42% (no need to implement the 24% here)
additional flat tax for incomes above € 52882 to get a peak tax rate of 42% (no need to implement the 42%/45% step here)

low income = green / middle income = red / high income = blue


#7
  1. Cautiously optimistic. My only slight worry is that Asthma Epidemic is already very difficult to shift even with maximal green policies - it already needs propping up with public transport support.

  2. and 3) Sounds reasonable.

  3. Alas, poor secret weapon… yep, do it.

  4. and 6) Makes sense

7), 8), 9) all sound ok.

  1. Could I guess? I’m presuming this is to toughen up the UK a bit, but maybe having an easy entry country is a useful thing to avoid shock-and-awing new players? If this is the case, maybe just look at labelling each scenario with an approximate difficulty?

  2. Nice, like this.

12 and 13) Faaantastic. Yes please on so many levels.

  1. No, I like having bugs in the game :stuck_out_tongue: Have you considered making sovereign wealth funds a thing? I can see the balance concerns, but there’s definitely dilemma/event material in being the creditor for a country in economic peril?

#8

In general all good ideas.

  1. The negative effect of GDP on the environment is stronger, and no longer linear in nature.
    This is the only one i would raise an eyebrow at, the environmental problems are pretty tough to tackle already. What about going the “climate instability” route and adding more random disasters that are probalistically linked to gdp? Ice storms, drought, tornadoes, hail, floods, bee population collapse . . . . outbreaks lol so many to choose from. (sigh)

  2. The effect of science funding on technology takes longer.

  3. The effects of technology colleges and technology grants on technology takes longer.
    yes to both - i find it is too easy to get “high productivity”

  4. The carbon tax hurts GDP more and has a non-linear effect.
    I found this to be overpowered too. Also I am not getting punished nearly enough for tax increases of any kind. Doubling the VAT should get me absolutely turfed from office. In my games the population goes “meh”.

  5. The Global economy now affects oil demand, up and down.

  6. Immigration now also affects state housing costs.

  7. The effects of state housing,health,schools and pensions on socialists membership is reduced.
    all make sense to me.

  8. The effect of foreign aid and legal aid on socialist happiness is reduced.
    foreign aid did seem overpowerful.

  9. Disability benefit now upsets capitalists less and reduces inequality less.
    capitalists in the game seem to me so irritable. :slight_smile: everything effects them. why in the game should they care about any given social or environmental program if taxes stay the same?

  10. The UK now starts at a less-advantageous position in the global economic cycle.
    haven’t played uk no comment. :slight_smile:

  11. Currency strength is now added as a simulation value, affected by GDP. It impacts Tourism and International trade, and does so inversely to value, so high GDP == high currency == low tourism & lower trade. (I am planning to override this to weaken the effect of GDP on it for the eurozone currencies, to reflect their reduced impact on the currency in question).

Anything that nerfs the GDP effect, and particularly the global gdp effect is a thumbs up for me. This is a good mechanism without making it overcomplicated.

  1. Support for each mod to contain overrides that are global, rather than per-country.
  2. Support for player-defined global overrides that will affect every game.

yay! - i am also very happy with my “no assasinations please” button.

  1. Fixed negative interest rate bug. Credit Crunch will now have the correct effect on global interest rates.

#9

Good idea on the taxes. Here’s italian system: URL

No grundfreibetrag for us.


#10

Don’t know if this has been said before but I think political capital should also be dependent at where on the scale you already are ie if tax is already high it should be discounted in the price of political capital you need

And more importantly if you drop taxes when you later need them it’s not quite so costly to increase them again… But the same for all policies


#11

I like this ideas.

Also the idea of Tax Free Value policy is decent. It is popular enought, and probably makes poor/low earnings happy.