Here are some changes I am currently testing and balancing for the next patch. Let me know how they sound to you…
- The negative effect of GDP on the environment is stronger, and no longer linear in nature.
- The effect of science funding on technology takes longer.
- The effects of technology colleges and technology grants on technology takes longer.
- The carbon tax hurts GDP more and has a non-linear effect.
- The Global economy now affects oil demand, up and down.
- Immigration now also affects state housing costs.
- The effects of state housing,health,schools and pensions on socialists membership is reduced.
- The effect of foreign aid and legal aid on socialist happiness is reduced.
- Disability benefit now upsets capitalists less and reduces inequality less.
- The UK now starts at a less-advantageous position in the global economic cycle.
- Currency strength is now added as a simulation value, affected by GDP. It impacts Tourism and International trade, and does so inversely to value, so high GDP == high currency == low tourism & lower trade. (I am planning to override this to weaken the effect of GDP on it for the eurozone currencies, to reflect their reduced impact on the currency in question).
- Support for each mod to contain overrides that are global, rather than per-country.
- Support for player-defined global overrides that will affect every game.
- Fixed negative interest rate bug. Credit Crunch will now have the correct effect on global interest rates.
I haven’t finished testing these values and changes, and may well add more, but I’d like feedback from players who have already tried the game on whether these sound like a step in the right direction to you?