Please have this remove or be optionally override with caution 100%. Not only does a ship takes it’s remaining HP to the left wall, they drag along everything escorted/formation with it. It can cripple a fleet whenever it successfully kicks in. Having 200 fighters drag away because the one front-line tank lost it’s weapon totally sucks.
The caution option is good enough for things I want to retreat with.
It does effect every ship that losses it’s weapons. it’s caused me NO end of problems in the survival. An enemy cruiser that wouldn’t normally break formation (or wouldn’t as soon, anyway) runs and drags my fleet after it, causing me to get hopelessly out of position
Now if we could only get a REPAIR order that would be ignored if there were no viable carrier modules in the battlefield. It is so annoying having to constantly purge the CAUTIOUS order in my fighters when no carriers are in the group and it is a complete and UTTER disaster to see your carrier pop and then ALL your fighters high tailing it to die slowly at the left side of the screen when they get scratched (Cautious 1%)… I AM the commander right???
The auto caution is really annoying, i was fighting using my mod ships, using a carrier with 2 super carrier bays, and its funny to see when a fighter gets out the carrier bay and gets stuck flying in circles around the carrier. This happened to me -.-
Clinfski, btw, will be too hard to increase de effective escort range? right now, if u put more than 400 (or less, cant remember) range on the order, the ship will just ignore it. So u cant create an attack ship and another group behind far away to react when the escorted ship is destroyed. That will be great. And another thing that i cant understand is the incompatibility of the escort order with keep moving. The purpose of keep moving order is to have all your weapons at range so u dont get stuck firing only with 1 or 2 weapons. Y a ship that is marked with escort order cant do that when the ship escorted is destroyed?? this make almost all the deployments to avoid escort (except for fighters) and formation orders. They are just useless only cuz the ships marked with those orders become useless, a little modification of the incompatibility with keep moving will make those 2 orders awesome.