Hey, I like the idea of unlockable policies! Is there a way to make them dependent one one another (remove one, it removes the other?)
I found equality confusing I kept getting “Class Warfare” and it was caused by equality (well, equality was “greeninig” aka causing Class Warfare). I believe it’s inequality that causes it but the visual was confusing me.
What if there are temporary crisis/events they would act like a policy or something having some effects but would only last for a while (dependent on your actions and policies). An example would be a Military Conflict, it would last only a while depending on your policies. If you have a high spending military it could last 3-6 months but if your average it could last a couple years or so.
Ideas for Policies:
Secret Service Spending- Costs money but prevents terrorist attacks and assassinations from succeeding against you. Basically a mini-Intelligence Agency to make you feel safer, otherwise not a huge effect.
Secret Police- Lowers crime but everyone hates it
Special Forces- A bonus military spending. Lowers terrorism, Patriots like it, and it offers more defense.
Missile Defense Spending- Another military thing, a tiny drop in foreign relations but boost in military.
Diplomatic Spending- Increase in foreign aid
Emergency Response Spending- Better prepared for emergencies (less chance of event?), public boost, maybe wealthy dislike it?
Thats all the ideas I have for now but I’ll be back with more…
I think there are certain groups who have very little effecting them. People like the Smokers only care about one policy (Tobacco Tax), Middle Class only care about income taxes, Wealthy only care about Taxes and Tax Shelters, and Parents care about a few school policies and busing. Maybe they should have a few more influences? For smoking what about a public smoking ban (lowers smokers, raises life-exp). Maybe smokers care less about pollution?