[-swooping in from hectic real-life business-]
I appreciate the compliment, BowINwhsprer – thank you. I must stress that I’m not a miracle-worker, though sometimes I can pull off some Gandalf-esque deeds.
That is my own understanding as well. My explorations of the back-end functionality of the Galactic Conquest campaign game have been unable to find anything which contradicts that. I’m sorry.
While I should stress that you shouldn’t give up all hope until you ask cliffski directly, in general I have to admit that things do not bode well for you hearing the answer that you want.
There is a very substantial risk in creating enormous hulls for this game : above a certain size, one quickly discovers that outside of a small handful of custom scenarios, the darned things typically range between “annoyingly hard to make full use of” and “useless on account of being too huge to deploy”. One must use care here. Among other problems, these limitations can block a player from ever using one’s mod content within the campaign game.
Be guided accordingly, modders.
[-swooping back out to hectic real-life business-]