I am testing a new mod, currently called Superpower.
Features:
Simulation variable - Military Strength. Increased by Military Spending, National Service and Foreign Relations. Very low values harm International Trade, Tourism and Oil Supply.
New policy - Nuclear Program. Experimental - Civilian - Tactical - Strategic. Increases Military Strength, but provokes Environmentalists and harms Foreign Relations.
Police Drones have no effect against crime (they are redundant, as there are so many other anti-crime policies), instead they increase Military Strength.
Dilemmas: Some allow military intervention; they hurt Military Strength (as thy tie up parts of your armed forces) but give other benefits: War on Drugs, Disputed Island, Civil War Intervention, Separatist Rebels, etc. Others allow the player to increase military strength, with some negative effects on public opinion: Mercenaries (provokes Socialists), or Foreign Bases (provokes Patriots).
What do you think?