My band was starting to do well, so I hired a publicist, figuring they wouldn't have to hand out their own flyers anymore. However, I saw that hype kept degrading in spite of my publicist. I looked at what figures I could find in the database. From the entry in data\simulation\assets.csv, it looks like the publicist increases hype by just a measly 2%, whilst costing $55 a day.
#,publicist,Publicist,staff,“Employ an annoying PR person full time to tell people how talented you are, and ensure they show up at your gigs”,ass_publicist.jpg,0,55,0,8,BAND,“DESIRABLE,REBUYABLE,SERVICE,EMPLOYEE”,#,“band_hype,0.2,1.0”,#,
Meanwhile, according to data\config.txt, the default rate that hype degrades is 7%:
_HYPE_DEGRADE = 0.93
I was just wondering if there are other ways to keep up hype for prospering band without beating down their motivation by making them do leaflets.
The alternative of course, is to modify the database so hype degradation is less and publicist increase is greater, but I figured other players have figured out ways to keep up hype with the default settings.
Thanks for any info.