I’ve been trying to make a PDL that fires pulses instead of a beam and i failed, HELP!!
No joy here either.
Do you know how to make a PDL that fires pulses not beams?
The Point Defense Laser is a Beam type weaon. So you are restricted to the game drawing a beam
oh is it now? well I’ll see what I can do about that
For those that are interested, a quick breakdown on the Point Defense Code
In the file, it uses the line beam_texture = <> to draw the graphic to shoot down the missiles. For example (beam_texture = “beam_blue_atlas.dds”)
So one way of altering the way the beam looks is to alter the graphics in this file.
A beam DDS file is divided up into 3 parts
- The blast texture which is placed at the start of the turret
- The main beam texture which is stretched from the turret to the target
- The grain section is repeatedly placed along the effects (without stretching) back to back