I’m posting this in its own thread because Kemp’s mod was originally posted in a thread for an unrelated mod and I didn’t want to hijack that thread.
I’ve recently begun making a mod and decided that I wanted to restrict my faction from using the default modules. I downloaded the python script and it rearranged my folders properly so as to give each race their own restricted version of the modules. So far so good, right? But the problem is, when I start the game, it crashes to desktop immediately after. According to the debug file, the games does not like the fact that the original module files are no longer present, and gives me the following error:
14/2/2011 - 17::50 - Module Type not found ->cruiser_automated point_defence:..\src\SIM_ShipModuleType.cpp 272
Re-adding the file solves the problem, but of course it then moves on to the next missing file on the list, and repeats the error. Adding a blank text file with the appropriate name doesn’t help, as the error message changes to:
14/2/2011 - 17::36 - Unknown Slot Type for module:..\src\SIM_ShipModuleType.cpp 75
I’m currently running version 1.55 (downloaded via Steam), and have the Swarm, Order, Tribe, and Galactic Conquest expansions. Is there any way around this issue, or has a patch or something changed the startup routine for GSB and you’re not longer able to use this method to restrict vanilla modules?