im sorta a starwars freak (arent we all in our own way?) so im really looking forward to this mod update
one thing thoā¦ the scavenger/legios mods seem more modding-friendly since they have their own directories and seem to work OK with generic mod enabler, and this one doesntā¦
i know crap about GSB modding,i dont even know if this matters or not,i just want to have all the mods enabled at the same timeā¦
does it matter?
if it does,any chance you could change it to the more friendly format?
Itās a text file located in data/installs that tells the game to treat the specified mod directory as if it was the gsb folder.
Not sure if the title needs to match the mod name but just in case name it yourmod.txt (yourmod being the title). The file itself should contain this:
[config]
path = yourmod
Path refers to your mod folder which should contain its own data and relevant subfolders.
If you have the Tribe or Order expansions, take a look at how the files are organized. Theyāre great examples of how mods work.
Ive tried all suggestions hereā¦but when I enter battle with any ship that isnāt a fighter, the game crashes to desktop as soon as the ships start to moveā¦I can play against star wars ships but I apparently cant use them myselfā¦has anyone else had difficulty like this?
nope,i did have one crash when going to fleet HQ ships section once but i just restarted the game and it worked fine so i guess it was just a random phart
Playing around with sounds, salvoes and Star Destroyers. s884.photobucket.com/albums/ac46 ā¦ ic_reb.flv
Apologies for the blurr āeffectā. Photobucket really knows how to butcher video quality. >:(
Here are the sound effects I used in my version (see attached zip file). sounds.zip (80.7 KB)
Iād include the background music used as well but, the archive balooned up to 6 Mb when I tried to add it. O_o
Below is an example of how I made the weapons fire star wars-style. Be aware that if you copy and paste this, youāll need to change the sound pathing for the module or the game WILL crash.
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 14
blasttexture = āturret_blast_red.ddsā
category = āWEAPONSā
classname = āSIM_BulletWeaponModuleā
color = 4
cost = 99
crew_required = 4
damage = 11
description = āWith a high rate of fire and fast-tracking targeting computers, these blasters are essential for countering enemy fighter and bomber threats to the fleet. Laughably useless against anything shielded.ā
fire_interval = 90
salvo_size = 8
salvo_interval = 2500
guiname = āQuad Blaster Cannon Batteryā
height = 8.3
hitpoints = 38
icon = turret
min_range = 45
max_range = 400
name = ārepublic_quad_blasterā
optimum_range = 300
powerconsumed = 4
shield_penetration = 7
size = āFRIGATEā
sound = GSTW/data/sounds/tielaser2.ogg
soundvolume = 1.0
speed = 13.0
tracking_speed = 4.4
turret_sprite = āturret_bull_v1ā
turretsize = 4.0
weight = 26
width = 1.6
slot_type = TURRET
restricted = āstarwarsā