Cruisers need crew. You have the choice between several modules
Crew Module V2: 120 gold, 268 crew
And other crew modules
Crew Module 1 : 80 gold, 160 crew ==> usually not enough, unless you “waste” slots
Micro module : 50g, 80 crew .
Note that 1 MicroModule + 1 Crew 1 ==> less crew, more gold and more slots than 1 crew2
And even other crew modules
Crew Module 3 : 139 gold, 290 crew ==> the 22 extra crewmen almost cost 1 gold each.
ZeroG crew : 141 gold, 273 crew ==> slightly more expensive than crew2, just gains 40 weight wich have very little importance for 99.9% of cruisers designed by Laeamdor’s Elite Starfleets
Droid Bay 120 gold for 150 crew ==> An hybrid betewwen crew 1 and 2, the price of crew 2 for the performance of crew 1 (and even less)
Reinforced Crew : 148 gold, 260 crew ==> You pay 68g for 80 hitpoints, better than cruiser minimal armor but worse than CM2 unless playing Tribe or trying to build a tank ship despite restrictive scenario limitations. For Tribe, you get 80 extra hitpoints out of it wich sounds like a better deal.
End result is that unless I play Tribes 95% of my cruisers end up using the same out of 7 crew modules ? Shouldn’t CM2 be nerfed (248 guys instead o 268 ?) and some other be slightly buffed (ZeroG being the worst, CM3 being quite sucky in comparison of CM2 ?)
As you guess, my next thread will be about cruiser armors