First time caller long time player. I have always wanted to change the mechanics of this game a bit. Generally I like slower ships slower weapons less shots and so on. I learned how to change the data sheets a little, but how can I remove modules and hulls from the game. I want less options.And how would I duplicate an existing, for example , say I want three blaster type lasers and three beam lasers for cruisers. Right now there are 5 beams and two blasters. How can I change that without crashing the game. Can I remove sceneroes that need those items? any help would be great.
I would make some new scenarios if you want ones that don’t use the modules. You’ll have to delete the scenarios that use the modules if you want them gone because you’ll have to delete them from the data file.
Quick FYI - The reason why i suggested that method is because you should not have to delete the scenarios even when you restrict every module to “noone” (or “disabled” or “Offline” or anything else you choose)
Not quite - If you go through and restrict every module & weapon to “Noone” then when you go to play one of the scenario that came with the game, the opposing faction will still be using the same weapons. However when you try and design a ship the only items you will see are the ones you designed.
All part of the service from the Friendly Community Mod Squad . .
(we may not be the most active forum - but we are the friendliest forum)
Even though i said Stay away from the Uni-T Mod (mainly due to the sheer number of modules for that one race)
You will see that I have increased the size on some fighters to make “corvettes” (and added in a few more weapon/module slots)
So to repeat this all you need to do is open the Hull configuration file and change the width and height.
Using Federation Leopard Fighter.txt as an example
classname = fighter
name = Federation Leopard Fighter
guiname = Federation Leopard Fighter Hull
sprite = Federation Leopard Fighter.dds
damagetexture = Federation Leopard Fighter_damaged.dds
hulktexture = federation_hulks.dds
hulkUVstart = 8
hulkUVend = 11
width = 22 <----- I have changed this number
height = 22 <----- And this one as well to make it larger
powerproduced = 3
cost = 35
racename = federation