savegame not loading


#1

My custom game savegame is not loading. After selecting the savegame and clicking “load” the screen stays black.

Version: 0.45.02

[code]Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
Renderer: AMD Radeon R9 200 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Launchie.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Launchie.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Parse.Unity.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Parse.Unity.dll into Unity Child Domain

  • Completed reload, in 0.040 seconds
    Initializing input.

Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

The referenced script on this Behaviour is missing!

(Filename: Line: 1788)

Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/libc
Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/.\libc
Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/libc
[SingletonPrefab] Using instance already created: Backbone

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11349.
Total: 7.177863 ms (FindLiveObjects: 0.410543 ms CreateObjectMapping: 0.259910 ms MarkObjects: 6.150298 ms DeleteObjects: 0.069731 ms)

Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Mono.Security.dll (this message is harmless)
Start loading save game

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Number of gameobjects = 1436

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Start loading save game

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
at GameState.Load (.SaveGame saveGame) [0x00000] in :0

at Backbone.CreateGameScene (.SaveGame saveGame) [0x00000] in :0

at Backbone.CreateGameplay (.SaveGame saveGame) [0x00000] in :0

at Backbone.CreateGameplayAndFadeOut (.SaveGame saveGame) [0x00000] in :0

at Backbone+c__AnonStorey4A.<>m__60 () [0x00000] in :0

at Fader+c__IteratorE.MoveNext () [0x00000] in :0

(Filename: Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15446.
Total: 54.720867 ms (FindLiveObjects: 1.205668 ms CreateObjectMapping: 0.405109 ms MarkObjects: 52.734566 ms DeleteObjects: 0.072448 ms)[/code]


#2

Having the same problem too! Kinda makes the game unplayable.


#3

Sorry about that guys, I’ve noticed a couple of similar issues over the last few days myself. This looks like a slightly different issue though. Can you send me the save game which causes the issue please, to support@twicecircled.com? I should be able to fix it relatively easily. :slight_smile:

EDIT: Save games should be in C:\Users<username>\Documents\My Games\Big Pharma\Saves

Please send me both the .sav and the .png with the same name. Thanks!


#4

Great! I just sent the email with attachments.


#5

Thank you ihroman, you will probably have seen my email reply but this is all fixed now, so easy when you have the save!

Unfortunately this affects ALL games that have victory conditions which is a real pain but will at least be fixed in the next update on Thursday thanks to you. :smiley: