My custom game savegame is not loading. After selecting the savegame and clicking “load” the screen stays black.
Version: 0.45.02
[code]Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
Renderer: AMD Radeon R9 200 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Launchie.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Launchie.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Parse.Unity.dll (this message is harmless)
Loading O:\Programme\Big Pharma\Big Pharma_Data\Managed\Parse.Unity.dll into Unity Child Domain
- Completed reload, in 0.040 seconds
Initializing input.
Input initialized.
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/libc
Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/.\libc
Fallback handler could not load library O:/Programme/Big Pharma/Big Pharma_Data/Mono/libc
[SingletonPrefab] Using instance already created: Backbone
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11349.
Total: 7.177863 ms (FindLiveObjects: 0.410543 ms CreateObjectMapping: 0.259910 ms MarkObjects: 6.150298 ms DeleteObjects: 0.069731 ms)
Platform assembly: O:\Programme\Big Pharma\Big Pharma_Data\Managed\Mono.Security.dll (this message is harmless)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Number of gameobjects = 1436
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Start loading save game
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at GameState.Load (.SaveGame saveGame) [0x00000] in :0
at Backbone.CreateGameScene (.SaveGame saveGame) [0x00000] in :0
at Backbone.CreateGameplay (.SaveGame saveGame) [0x00000] in :0
at Backbone.CreateGameplayAndFadeOut (.SaveGame saveGame) [0x00000] in :0
at Backbone+c__AnonStorey4A.<>m__60 () [0x00000] in :0
at Fader+c__IteratorE.MoveNext () [0x00000] in :0
(Filename: Line: -1)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15446.
Total: 54.720867 ms (FindLiveObjects: 1.205668 ms CreateObjectMapping: 0.405109 ms MarkObjects: 52.734566 ms DeleteObjects: 0.072448 ms)[/code]