Scramblers/PD should degrade with damage


#1

Just a small suggestion, in part a matter of consistency.

Most weapons slow down in reload rate when damaged; engines are slowed, even repair or carrier modules are adversely affected. Scramblers don’t seem to change at all with damage, allowing a partially or heavily damaged ship to continue to deflect missiles with ease.

I imagine this has more relevance for mixed-weapon fleets with relatively few missiles than the overwhelming missilestorm ones.


#2

Checkin the code, they should have a reduced fire rate as they get damaged, just like every other module. Its possible there is some weird bug in there. I’ll try and find time to do some checks on this.