Debian Lenny (32-bit)
Pentium-M 2.0 Ghz
ATI Mobility X700
Start game -> Quit game…
Doesn’t crash…
Start game -> Fight a battle -> Quit Game
Crashes with SegFault with a pop-up saying the game crashed when Windowed and freezes in the main menu when full screen (pop-up happens behind the game and can’t click on it to quit out of the game because game is fullscreen).
Crash Log: GSB for Linux, Build: 2011-12-23T15:20:16Z
[code]
==== STACK TRACE ====
./GSB.bin.x86[0x8386c38]
[0xb77d140c]
/opt/GSB/lib/libvorbis.so.0(+0x1468a)[0xb746c68a]
/opt/GSB/lib/libvorbis.so.0(vorbis_synthesis+0x171)[0xb74629d1]
/opt/GSB/lib/libvorbisfile.so.3(+0x4643)[0xb7454643]
/opt/GSB/lib/libvorbisfile.so.3(ov_read_filter+0x55)[0xb7454af5]
/opt/GSB/lib/libvorbisfile.so.3(ov_read+0x57)[0xb7454fa7]
./GSB.bin.x86(_ZN14cOAL_OggStream6StreamEP11cOAL_Buffer+0x86)[0x83a7346]
./GSB.bin.x86(_ZN11cOAL_Stream6UpdateEv+0x154)[0x839c034]
./GSB.bin.x86(_ZN11cOAL_Source6UpdateEv+0x5f)[0x83982cf]
./GSB.bin.x86(_ZN18cOAL_SourceManager15UpdateStreamingEv+0x75)[0x839a545]
./GSB.bin.x86(_Z13UpdaterThreadPv+0x28)[0x839a598]
/opt/GSB/lib/libSDL-1.2.so.0(+0xe05b)[0xb750d05b]
/opt/GSB/lib/libSDL-1.2.so.0(+0x5b3dd)[0xb755a3dd]
/lib/i686/cmov/libpthread.so.0(+0x5955)[0xb7712955]
/lib/i686/cmov/libc.so.6(clone+0x5e)[0xb7262e7e]
david@Miho:~$ [/code]
This is only a problem when it’s in full screen mode because it freezes on the main menu and I can’t get out of the game.