This is the thread for whatever random ships you make. It is also the thread for advice on how to build ships. What it is NOT is the ‘Could someone make this…’ thread. No requests. Just share ships you’ve made and give advice.
The Classified Cargo Barge is the cheapy one of Praetorian Ind, the poblem, it is too fragile and slow…
There are other cargo ships, some of them uses tractor beams techs, others are just a BIG box filled with stuff others are two or three frigates carrying one SUPRA-HUGE container
Praetors’ “Classified” Cargo Ship and Darkstar’s Antimatter Tanker both make clever use of Order tractor tech. Well done – there’s not enough of that in modding. Just copying the basic hull sections is nice, but hardly exciting. It’s great to see fuller use of the tech here!
My understanding of why we don’t see more modders making full and creative use of Order tech is because it’s neither easy nor quick. That’s really unfortunate, as the Order does offer some major possibilities for new uses.
It needs some work here and there, the HARDEST part was the Chockpit, i almost created it from zero hehe, nah, but was very hard to manipulate since the Swarm has curvy/aerodynamical shaped ships, i’m very happy with this one (the container and tractor beams needs some quality touch) ^^
Tractor beams code are you asking? I don’t have much time to translate my documentation but probably this may be better than nothing (Order is needed for them to work):
0 = 79,304,150,304,54,0
1 = 272,150,272,314,54,90
//Coordinates relative to 512x512 sprite
0 = middlexi,middleyi,middlexf,middleyf,width,angle
Btw, I think nobody posted about the pulse glows code so I’ll also put it up
[pulseglows] //Glowing effects
0 = 192,208,128,600,Order_Priest_Cruiser_order_glow.dds
//Coordinates relative to a 256x256 sprite
0 = x,y,size,time,sprite
The lines with numbers are examples and the line with names are how I call the different variables. I’ll try to explain this stuff when I finish calculating Fluid mechanics related crap.