I have a few things I have noticed and a few suggestions:
I’d like to be able to click on enemy ships and see their componants and the damage I am doing to them. This may not be feasible due to the possible “cheat effect” of this game. (see below)
I have only been playing the single player game so far, but this is what I observe:
Plasma Torpedoes fired by my ships miss 90% of the time at long range, enemy ship Plasma Torpedoes hit 90% of the time at long range?
ECM fired by my ships sometimes effects enemy ships, ECM fired by enemy ships ALWAYS effects my ships if fired anywhere around them? Also enemy ships continue to fire on incoming missiles and fighters while encased in ECM effects?
ECM protection has no effect on enemy ECM whatsoever, even with 2 of them, just uses up a slot?
The enemy ships appear to have every weapon slot filled but one, yet continue to repair themselves like they have at least 5 repair units while absorbing at least 3 armors worth of pounding after about 5 shields worth of damage to take down the shields all while moving as if they have a full compliment of engines, not to mention the power supplies all this would entail?
My ships continue to track a lone cowardly enemy cruiser fleeing the battle while being broadside pounded by a group of 6 cruisers that are at half the cowards range with cruisers preference at 100%?
So maybe you fudged the enemies a bit to make them a challenge. Kind of irritates me, probably others as well.