Ok, so I just had a major playthrough of bits of my own game, and came to a few thoughts about how to improve it, and I thought it would be good to get the thoughts of all you players on what I’m thinking:
1)Do you think that the scenario spatial anomalies is actually useless right now?
I do. I suspect that because you can’t see what they are from the deployment screen, we tend to forget all about them. The original premise was that you would end up designing different fleets for different terrain, but it’s just not happening is it? The 15% or 10% reductions to speed or weapons range are just not making enough of a difference. I think that they need to be much more drastic than that, such as missions where shields are useless, or where missiles go at half speed, or maybe where fighters cannot be used at all due to gravimetric wossnames. What do you think?
2)Do you think enemy ship damage is too hard to determine?
I don’t think you should be able to see the enemy ships modules, but isn’t there an argument to be able to see their hull, shields and armour indicators? Right now it’s very difficult to tell how much real lasting damage you do to an enemy ship until their shields collapse or they blow up. I think either the graphical feedback from the explosion and shield effects needs to be overhauled, or I need to let you click enemy ships and just see those status strips. Do you agree?
3)Do you avoid playing same race vs same race battles?
I just played empire vs Empire on survival and was confused as hell. Do you ever do this? would you do it more if there was a hotkey to overlay a bit of a red/green tint over the ships so you could tell friend from foe? It’s pretty good fun to watch, but very confusing when you are working out who is winning. Do you just get used to it? or is it annoying?