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HULLS
Fighters
Awazem - +10 speed, and -10 cost that is offset by the huge overhead cost of 46. Probably the only usable Nomad fighter hull.
Duwasir - The most self contradicting hull I ever seen. Armor bonus without the slot to use armor, power bonus offset by the 2 starting power. It’s like a ship with no bonus at all.
Majali - -22 speed + 25 HP. The penalty is greater than the bonus, making it fairly useless. But it is the only nomad fighter with 2 hardpoints.
Frigates
Makki - +22 speed, which does not come out to much due to how speed cost grows exponentially. It’s 100 size isn’t helping either.
Mawasi - +10 armor, +10 speed, and 5 hard points. It can be use for anti air frigates, in the rare occasion that anti air frigate actually has use.
Ummur - +11 power and +10 speed. With the power boost it can much better utilize the nomad only engine, giving this ship more speed than Makki at lower cost.
Cruisers
Abbadi - Less bonus than Hajaya and enormous size, it even have less hardpoints. So why use this over Hajaya?
Bagara - Shield bonus but enormous size. Reminds me of why empire sucks.
Hajaya - +11 HP, +10 speed, 175 size, 8 hardpoints, 9 modules. The one good Nomad cruiser hull, and while I wish it is smaller, it is good enough for Nomad to be usable.
Hareed - +11 armor, +8 speed, 256 size, 6 hardpoint, 12 modules. This ship makes good armor wall, which significantly improve Nomad’s long range game.
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MODULES
Dogfight Laser - A significantly weaker laser that cost and weights a lot more? No thanks.
Nomadic Frigate Engine - This is pretty good in providing speed for frigates.
Nomadic Armored Power Plant - 18 more credits for 40 more HP, a decent trade off.
Nomadic Beam Laser - Exactly the same as regular beam laser, except 30 more range but significantly lower DPS. Better off sticking to cruiser beam laser.
Nomadic Missile Launcher - Probably the reason why Nomad is chosen over Order for missile spamming with armor wall. It will outperform MWM between 1150 - 900 range.