Sound corruption at high speed


#1

When I begin to speed up the game the sound becomes corrupt as game speed goes up until it becomes static, does anyone else have the same problem?


#2

some sound cards do this, but its fixable, go to options and turn off ‘pitch shift sounds’ and it will work fine. Unfortunately I haven’t found an easy way to detect automatically if a card has trouble with this feature.


#3

It’s not just some soundcards, it’s the most popular enthusiast soundcard (audigy), it could be fixed with proper coding, the “it’s your soundcard” sounds really bad when it is really a lack of proper coding and testing on the cards. But thanks for the info! I really believe in what you’re doing and bought Space battles, I was weary because I tried the game before and crashed a lot, it still crashes once in a while but not as often but still annoying.


#4

Unfortunately it’s not that simple, because I use a third party sound library, so I don’t have access to the code that is causing that issue. It’s true, they really should be able to detect stuff like that :frowning:


#5

I understand, time to look into another sound library or maybe you can ask creative/support? Maybe they would be willing to help? I’m not sure what their developer relations are like but maybe they have their own library you could use? I support you because I understand what you’re trying to do, lessons learned all around though. That’s why I love reading post mortems @gamasutra about trials and tribulations of game devleopers, making games is lifesucking and time consuming for devs but I always find the lessons learned interesting. IMHO it has a lot to do with the immaturity of the industry as a whole and tools to help prevent common problems in game development. I’ve always thought if I went back to redo a carreer, I’d do devleoper tools to make their lives easier, because it really comes down to needs not addressed on the PC and the market is wide open I’m certain. :slight_smile:


#6

Damn, I had the feeling reading through the forums but hoped it wasn’t the case, but seems like the game has some issues with the audigy cards :frowning:

I hope this ends up being fixable somehow on some end.


#7

What’s the cost of miles sound system?

radgametools.com/miles.htm


#8

lots. But I’ve used miles in the past and found it inferior to the system I currently use :frowning:


#9

Well that sucks… no biggie maybe you should disable pitchshifting when you recognize an audigy is there? Since because I can see, it feels like the feature is there and is supposed to work, but it is a matter of perception. You can perhaps grey it out or disable the options from displaying? I think that might be the smart move until it gets fixed, then users don’t feel that “it’s a feature that is broken”, so disable it/remove its presence until it’s ready to be added back in.