I’m always wary of being too self-promotional, because I’m not fundamentally a sales-person type, and yet I run a business, so I have to be, and I never know where the balance lies.
And then I saw this:
For SOASE, which has sold a million times more copies than GSB, and I thought to myself ‘aha, maybe I’m being a bit timid about this’.
That’s a call for people who play sins to promote the game to their friends and on websites where they hang out. This sort of stuff is REALLY helpful to small devs like me. I don’t have a tenth the ad budget of Ironclad software, and the vast majority of people who are in the target market for GSB have just never heard of it, so getting the word out is still something that just hasn’t been done.
Advertising is all well and good, but what reallty really helps out an indie game is when people mention the game positively on forums, or sites like facebook or twitter, I occasionally mention it as #gsb on twitter, but lets be honest it’s never going to be in the top ten topics
Now the last thing I want to do is encourage people to spam about GSB, which is counter-productive and ethically very dodgy. We’ve all seen blatant forum shills who need a good slap :D. But I would really appreciate it if people remember to mention the game when the topic of indie games or space/strategy titles comes up. A lot of people tend to think that they can’t have any impact because they are just one person, but I can assure you, that every little bit helps.
Ultimately, I’d love to keep expanding GSB and working on it, and I can only keep doing that as it keeps selling. Obviously it sells less now than when it was released, but if the game can carry on bumbling along and paying the bills, it could evolve into something really l33t given enough time.
Anyway, all forum posts, social network mentions, digg votes, forum signatures, tweets etc that promote GSB are much appreciated
Here’s the banner ad I use these days, which is probably sig-able.