As Of now this mod is officially closed Intel Woden501
adds one of the new races to his mod at that time
All think about adding weapons For those races
But until then will be no further updates to the mod
I redownloaded the files and saw that you have already fixed the errors with max/min range.
Your salvo on the MOD_tauri_gun.txt is still to large. The salvo will not finish before the next one is ready
fire_interval = 50 <-- change this to 30 so the salvo will finish before the next round is ready
salvo_size = 50 <-- or change this to 30 . . that way there is a 500 interval between bursts
salvo_interval = 2000
The other thing is the spelling - You still have:
description = âA Rallgun for all Tauâri shipsâ
where it should be:
description = âA Railgun for all Tauâri shipsâ
Iâm going to get Photoshop soon so I can edit all of the DDS files
The first thing Iâm going to do is make the asgard beam laser blue instead of red
And Iâm also going to start on drones as soon as possible Iâll be updating
the link wen ever I update the files i will tell once I added drones and changed
the beam laser color
I added missiles and fixed the Asgard beam weapon unfortunately I could figure out
how to add drones Iâd try using rockets and missiles I even tried using
a quantum blaster as a template i just could get the results I wanted
So I scrap the idea
there probably wonât be any more updates Intel
Woden501 releases the Wraith or Ascen as a playable race in the
Next version of his mod but if anyone has any suggestions on how
to balance the weapons out a bit more bill free to tell me all go right ahead and update
them thanks
The Drones were basically Ancient missiles. In the show they would simply rip through any and all ships in their way, and continue on to the next ship. In GSB I would say I would make it a rocket, but since we arenât yet able to change the rocket textures that wouldnât work. Also since they wouldnât actually be able to pass through the enemy I would suggest making it a rapid fire/low damage rocket with high shield penetration and average armor penetration.
I totally misunderstood the question . . when you said drones i was thinking of the âOrder Dronesâ not the âAncient Dronesâ
In that case then, as mentioned earlier use a missile with high velocity and turning speed, maybe create a yellow flare
Hereâs one that I came up with real quick while messing around with the rockets, and it actually looks a lot more like drones than I thought it would.
drone_launcher.txt
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 20
category = âWEAPONSâ
classname = âSIM_MissileModuleâ
cost = 94
crew_required = 4
damage = 15
decoy_release_range = 450
description = âAtlantean drones have the ability to pass through any known shield technology
with ease, and have the numbers to quickly reduce any enemy to a amourphous blob of radioactive
space debris in mere seconds.â
fire_interval = 400
flareuvid = 2
fuel = 1100
guiname = âTauâri Drone Launcherâ
has_decoys = 0
has_flare = 1
has_splines = 0
hitpoints = 95
icon = turret
min_range = 100
max_range = 800
missilelength = 6.0
missilespeed = 0.40
missilewidth = 1.8
name = âdrone launcherâ
powerconsumed = 10
shield_penetration = 70
size = âCRUISERâ
sound = data/sounds/missile_launch.ogg
soundpriority = 0.25
soundvolume = 0.23
tracking_speed = 1.5
turnspeed = 1.2
turret_sprite = âturret_miss_v2â
turretsize = 11.0
warhead = EXPLOSIVE
weight = 122
slot_type = TURRET
uisortpos = 1160