Starting building doesn't have an output bay


#1

Is this meant to be possible? Kind of mean to have to also invest in a second building just to sell my stuff :frowning:


#2

You mean you only have a single socket in the room you start out with? Any socket is Input/Output depending on what you choose to do with it.


#3

Yeah I only had one socket so I’m not sure what exactly I was meant to do in that room other than run myself into a huge loss :slight_smile:

Although, interesting to note what you said - it wasn’t clear to me that the sockets were multi-purpose, since they always look like either import or export and I don’t think the tutorial mentioned this.


#4

I’m sure it’s an unintended flaw in the map generator - I can’t think of why Tim would start you out in a “room” with only a single socket. :smiley:

But yeah - Any socket can be either Input or Input. Only depends on whether you tell it to import an ingredient or not - If you extend belts from a Pill Machine, Creamer or Injection Maker into a socket, it will function as an output socket (sales)

You can even change your mind later and stop imports in a socket and rearrange your machines so it works as an output instead.


#5

There are some rooms in some of the maps that have no sockets at all, and then some with 4-5 sockets. But I’ve yet to get a starting room with only 1 or no sockets. Think the map generator just need an extra check to make sure you start in a valid room.