03 September 2008 - Version 2 is now available from Cliff’s servers - just follow the download link in this post and you’ll get the latest version. For information about what the latest version contains, see this post.
I’m pleased to announce my latest mod, the State Union mod.
The idea behind this mod is to increase variety, especially with regard to foreign/international relations, in the game. Basically, you get a new mission/country (Scotrasia), plus 12 new events and 10 new dilemmas. These events and dilemmas are related to membership of a State Union, like the European Union. They only apply to this mission, and will not show up on other missions.
You can download it from positech.co.uk/democracy2/ho … ionMod.zip
I plan to add more events and dilemmas to this mod in future.
There’s more information in the Readme, including installation instructions. You may like to read it. (An autoinstaller is also included).
Please add any feedback/questions/comments in this thread. Hope you enjoy it.
My original message introducing this project:
Hi,
I’m working on a special new mission and dilemma and events set. Basically, the concept is that this country is in a State Union (modelled on the EU). While you will still have control of all the policies as normal, there will be new events and dilemmas where the State Union “intervenes” if they do not like what you are doing. So, for example, if your air quality falls below a certain threshold, the SU may intervene and impose a serious fine on you for failing to comply with regulations. An example of an event could be “the State Union notices with concern that you have consistently failed to reach the required air standards as set down in regulation SU-1999/99. As a result, you have been issued with a large fine.” The result would be (obviously) a fine, and also everyone would be unhappy, but, in this particular event, also environmentalists would not be pleased. State Union interventions would also annoy the patriots. In terms of influences, as well as the obvious (air quality in this example), they could all be influenced by international relations (the State Union are more likely to take action if you have annoyed all the other members), and also by the “winning” variable, to make “interventions” more likely as the player did better, obviously increasing long-term playability, and also adding some variety, as this element of the game would only really come into play later on as you became more successful.
I think that this can be done by adding “[modules] stateunion” to the bottom of the mission file and they adding “[prereqs] stateunion” to all of the events and dilemmas - correct me if I am wrong. Obviously, if it is that easy, there would be nothing to stop you adding the “[modules]” tag to the other missions to add a new challenge to them (especially to the UK mission). It will probably take me a few days to have the first version of this ready. However, if anyone has any ideas of events or dilemmas that could be implemented for this new mission, please tell me here. Thanks.