Hi there everyone.
I have noticed, especially when using battle stations (i.e. ships without any engines) that enemy ships will approach until they are within range of their weapon with the the furthest reach, and typically no further. It is a good strategy, and one I wish I could figure out how to replicate, even with my moving ships. It drives me crazy when a long range missile cruiser will continue advancing on an enemy fleet, which gains me nothing, and exposes my ship to ever-increasing firepower. I feel like my AI Ship Captains are either morons or suicidal. I can think of some cumbersome tricks to keep a ship from overcommitting—but they involve putting a tank in the field (which is expensive and will not survive a retreat) or deliberately going into battle with damaged ships.
I have tried deleting all the “attack” orders, but that doesn’t seem to help. A “Hold Back” order. Or a “set minimum range” order would be really useful. I just feel like there must already be something that would do this, if I only knew what it was.
I’d appreciate any thoughts you might have.