With “attack fighters” deleted, my missile cruisers would sit off, and fire all their missiles repeatedly at escort fighter swarms… never getting closer, and never firing at the cruiser the fighters circles.
also at the time - they were set to either escort, or protect a PD cruiser sat in front of them. so they’d generally just sit behind out of weapons range and ignore all the enemies. engagement ranges were set to well under the missile range (target painter/decoy launcher range)
with attack fighters enabled, set to 0% and 100 range, they would nose right up to enemy cruisers until they’re inside each others shields… very very strange, but point defence didn’t do much at that point. nor did shields.
actually… “max range” in orders is really confusing. is there another way of phrasing what this means?
suggestion - re-order the ‘attack’ orders so they’re sorted top to bottom high to low priority.