I’m using version “Full 1.60” from Humble Indie Bundle #6.
In prefs.ini I changed “windowed = 1” to “windowed = 0” because the game wouldn’t work in full screen mode (my monitor gave an out of range error message)
Now, when I start the game, I get a window with a background image, a clickable “gratious tank battle” banner, the version number in the upper right corner and background music. I’ve attached the screenshot (downsized) below.
What do I do now? Shouldn’t there be some kind of menu?
(I tried both randomly clicking in the window and pressing random keys on the keyboard – nothing happens, with the exception of ESC which allows me to quit the game)
prefs.ini:[prefs]
width = 1280
height = 1024
windowed = 1
sound_channels = 512
debug.txt:[code]----DEBUG FILE----
Windows XP detected
GSB Debug File. App version Full 1.60
Desktop resolution is 1280 x 1024
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
GBufferedFile failed to open file
Initialising Sound Engine
Initialised Sound System with 512 channels
Finished Initialising Sound Engine
GBufferedFile failed to open file
releasing D3D engine
D3D released
END DEBUG—[/code]
drawdebug.txt:Initialising 3D Engine in windowed mode
Driver : ati2dvag.dll
Description : ATI Radeon X1200 Series
DeviceName : \\.\DISPLAY1
Checking For Shader Support
hal_caps.D3DPTEXTURECAPS_POW2 is true
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1280 and height : 1024
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 2048 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 2048 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 2048 X 1024 rt_transition
rt_transition
Initialising Render target of 2048 X 1024 rt_distortion
rt_distortion
Initialising Render target of 2048 X 1024 rt_selection
rt_selection
titlescreen2048.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
teaser.bmp
circular_wipe.dds
dialog_titlebar.dds
button_close.dds
button_close_h.dds
Deleting texture: rt_ship
Deleting texture: rt_offscreen1
Deleting texture: rt_offscreen2
Deleting texture: rt_transition
Deleting texture: rt_distortion
Deleting texture: rt_selection
Deleting texture: titlescreen2048.bmp
Deleting texture: cwfont20.dds
Deleting texture: zekton16.dds
Deleting texture: debris.dds
Deleting texture: contrails.dds
Deleting texture: escapepod.dds
Deleting texture: escapepodengines.dds
Deleting texture: shield_impact.dds
Deleting texture: client_interlace.dds
Deleting texture: dialog_client.dds
Deleting texture: 19px_highlight.dds
Deleting texture: 19px_highlight_black.dds
Deleting texture: smokeclouds.dds
Deleting texture: runninglight.dds
Deleting texture: shield_collapse.dds
Deleting texture: border_depth.dds
Deleting texture: box_background.jpg
Deleting texture: textbutton.dds
Deleting texture: textbutton_h.dds
Deleting texture: teaser.bmp
Deleting texture: circular_wipe.dds
Deleting texture: dialog_titlebar.dds
Deleting texture: button_close.dds
Deleting texture: button_close_h.dds