One thing I’ve realised is that while you can modify attack priorities and unit position, you don’t have much influence over where a ship goes. Quite often in the missions, there will be a strong and weak flank or a particular formation that I wish to attack. However, while I can place my cruiser formation opposite the guys I want to gratuitously vaporise, I can’t tell them to attack this bunch first; what then happens is that they’ll drift into the center where an almighty ruck is kicking off and ignore the group I want them to kill.
Ideally I’d like some form of “Attack this ship” order or a primitive waypoint system, but would this totally mess up the drop n’ play aspect of the game?