Okay, reading some of the threads here on the board, it seems that Anti-Fighter missiles are regarded pretty badly. Now I’m sure this could be dealt with by simply juggling the numbers until you get a more satisfactory outcome, but let me suggest a possible alternative.
During a recent battle I was deploying a couple of cruisers with fast missile launchers and target painters, on their way to attack the enemy cruisers they ran passed a group of fighters and took some potshots at them. Obviously I didn’t expect them to hit anything, but lo and behold, when they passed close enough they both painted a fighter and fired a missile, I kept watching, and despite the relative lack of speed, both missiles flew home and took out fighters.
This got me thinking, what if you added a target painter to frigates? Each anti-fighter missile would have a greatly improved chance of hitting. Admittedly this would only strike at a low speed, but (in theory) this could be balanced by giving the frigate painter a high refire speed and low range, allowing it to target fighters quickly and efficiently. Adding a version of the targeting system would also help, this would require additional module investment, but no more than to ensure each frigate is truly specialised.