Ships are given desired engagement ranges against each class of enemy. Unless given a “keep” moving order, the ship will stop upon reaching the specified range. When an enemy approaches within 1/2 the specified range, the ship will attempt to open the range again (particularly noticeable with the “keep moving order”).
The Suggestion:
Give us control over the minimum range rather than having it be hardcoded to 1/2 the maximum desired engagement range. This could be accomplished in the UI with either a second slider, or a second “pip” on the current range slider.
The Reason:
This would greatly diversify tactics, making a number of currently lackluster modules and archetypes more appealing, as well as greatly reduce frustration with the stupidity of captains armed with ranged weapons and the “keep moving” order.
I’m heartily in favor of the proposal. While I don’t wish to have GSB become a micromanaged click-fest, I do wish my captains would cease their inefficient (often suicidal) foolishness. The minimum-range order would prevent this while retaining the flavor of the game.