Suggestion: Picking Cabinet Members

I am very thankful for the vast majority of changes in Democracy 4. However, one of the biggest things I was hoping that would change from 3 to 4 is the picking of cabinet members at the start of your term. In the vast majority of governments, when a new political party comes to power they bring in their own members of administration. It’s kinda silly if I am a Capitalist having a minister that’s supports Socialists, or vice versa.

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I agree. I think the recent change to make the ministerial options reflective of the views of the population is a good one. I also think the innovation in D4 of the free post-election reshuffle is a great one.

However, as I’ve said on here previously, it would be great if we could also have the option of a free reshuffle at the start of the game. That would help us if we want to mould the cabinet to the agenda that we want to push.

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same it realy herts the game IMO that i haveto spend 10 of my capatel at start to resuffel . it would be nice if we could pick

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I think what is worse is when those ministers sink you later in the term because they hate you and nuke your points.

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100% agree. I feel like it is not realistic for cabinet members to be luke warm or to even dislike you when you just won an election and they are part of your party. They don’t have to be offering so many points immediately as I understand can make the game too easy. But I would make the argument that most governments get the most done in the first two years of the presidency just because of the overwhelming support of the party and cabinet.

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I second that whole heartedly. In addition to the changes in D4 where the more extreme the change you make the more it costs, it has significantly increased the difficultly of the game and think this would be a good balance move.

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I had the same thought. However, in order to not make the game too easy, I thought that it might be a good idea to have your initial cabinet chosen based on the constituents that would have voted you into office. For example, when you start your first turn you could choose up to 4 constituent groups. Say that you choose farmers, parents, commuters, and middle income. Based on these choices, your initial cabinet would include only people who have one or more of those constituent groups as their sympathies. That would fit much better into the reality of how a cabinet is filled.

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Another similar thought: perhaps they randomly give you a bunch of randoms based on your choices?

Also, welcome to the boards!

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Thanks clsawyer! Good to be here. For your initial cabinet, what choices would the randoms be based on? Or am I misunderstanding that comment?

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I’d imagine that you choose when you enter office say two to four groups to support. Say, Liberal, Capitalist, Parents, and Commuters for example. Then the game makes sure that all of your initial cabinet support at least one of those groups.

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I would strongly support something like that. Commiting to a stratergy before starting could even help new players realize that the game isn’t just about solving all problems but also appeasing your voter groups.

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I think what would be good (and maybe in the spirit of the game) is starting with a list of campign promisses, donors, ministers, ect. Basically there is a mini game before policies where you have to win election as the former incumbant leaves. That was you come in like an actual admin would.

Would love the Dev’s thoughts on this and if it is actually doable.

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Oh, this problem was addressed before I believe and it was regarding choosing your cabinet members that actually supports your views.

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