I had a thought this afternoon at work… I just come back now from work, and didn’t took proper time to check if this was already suggested, or not… I must say I’m a former Eve Online player. I played it for a little bit more than 2 years, and as in Gratuitous Space Battles (extended to a very much larger range), there are a lot of modules to build your ship. While I was in a corporation, we had to survive in 0.0 security status system, meaning no rules (great scotch !)… One of those setup we had built (not invented though…) was a setup of 3 ships. Two remoters, and I damage dealer. Every player of Eve know this setup.
I don’t have all the modules unlocked in the game yet, maybe it’s one of them, but for the moment, I still haven’t found anything like that… Apologies if it’s already in the game, or already suggested.
How this setup work ? Let’s take the remoter. A remote is a rather small ship. A cheap one. Its engine produce energy, which is used in a small shield. The remoter send a part of its shield power to the shield of the damage dealer, who is heavily armed, but cheap shielded. This strategy could benefit certain strategies around it, and if the remoters are destroyed, then the strategy dies with the damage dealer. In this setup, the damage dealer should destroy the largest ennemies as fast as possible, not letting the time to shoot at the two remoters.
Another setup with remoters, is the very same, but act on the hull or the armor. In Eve, drones are used. Two remoters, who regenerate their shield as mentionned here up, and sending repairs drones to the damage dealer either on its armor or hull… That’s not a 100% strategy that works, there are also counter measures against it, but I think that could be a nice add and a lot of new strategies that could be possible…