Sorry, I can’t help it but my beta-testing-bug-spotting-suggestion skills are kicking in.
Couldn’t you combine the Online and Challenges under the Online button? Like when you click the Online button, you get a new menu above the current menu which would have two buttons. Login button where you can type in your username and serial and next to that button would be the challenges. Would make it more understable that Challenges really are online things.
And shouldn’t the options be next to the exit button? In most games the menu button order goes like this: Single player related buttons | multiplayer related buttons | misc related buttons | options related buttons | exit related buttons.
(Of course we can argue about the misc and options button position because I have seen games where those places are swapped.)
Edit II: I just clicked the ship design button. It would be nice if the tutorial tooltips had a number how many more tooltips there are still going to come.
Also the help text next to the cursor picks the help text BEHIND the continue button when the continue button is on top some of the modules. It should say “Continue playing when you have finished reading.” Or something like that, but instead it says “Pulse laser.” Or something like that.
Wouldn’t it be more simple to say “A ship design is only valid when all crew and power requirements are met.” Instead of the current one which is something along the lines: “…when all crew and power requirements are accounted for by power and crew modules.”
Edit III: Shouldn’t the “You can toggle from blueprint to physical view with the button in the top right corner.” be something like “The blueprint button at the top right corner of the window will toggle between physical view and schematical view so you can see how the turrets would look like when the ship is deployed to battle.” Hey this is Mr. Weedy from Finland and I’m here to outrageously fix your grammar. (Don’t get offended. I mean no harm. ^^)
Ok this is really weird spelling: “You HAVE UNSAVED your design…” It really would make A LOT more sense if it was “You HAVEN’T SAVED your design…”
Edit IV: Could you move those help texts, which appear next to the mouse when you keep it still on something for a while, show up so that they don’t overlap with the mouse cursor. It would add more finished feel to the game.
Also I would like to have a setting in options where you could adjust the mouse screen scrolling speed and arrow keys screen scrolling speed. I like to be close to the ships and see all their details but I can’t move around fast when I’m zoomed in. If I could adjust the scrolling speed, I wouldn’t have to all the time zoom out and zoom in to move my view.)
Edit V: Could it be possible to have some sort of “main menu button” during the battle scene? This button would open a new window on top of the game and it would pause the battle which is going on the background. This new window would have “Continue” “Options” “Exi (admit defeat)” and “Quit to desktop” buttons. This idea just popped in my mind because I’m getting 32 fps on 1280x1024 screen resolution and all settings maxed out even I have Q9550 processor, 4 Gigs of Corsair’s RAM, GTX 280 Graphic card and Sound Blaster Fatal1ty Titanium X-Fi sound card. Unreal Tournament 3 plays nicely on 60-250 fps on max settings all the time. This game runs barely on 32 fps. So I felt like tweaking the options during the fire fight and seeing which option gives me the greatest performance boost.
Maybe when you click the pause button it would replace the “Speed 1x” field with “Speed II”.
Edit VI: While I was deploying my fleet and had the tutorial going on, I noticed that the window could actually block my deployment settings. This could be prevented very easily by placing the tutorial window on top of the area where you can’t place your fleets and where it wouldn’t block anything else except the background. Then keeping it there so you could see the whole screen any time you want. Or just make that window movable.
Also I noticed that when I placed two ships too close to each other and one smaller one was between them, I couldn’t choose this smaller one at all. I had to move the biggers ones away so I could move the smaller one. This could grow up to real pain in the ass with massive tight fleets when you have to unpack the ships from outside so you can select the ship at the center.
(Also I so badly want to unselect my ships in deployment screen by clicking somewhere where there is nothing to select. Edit: Oh, it works, for some reason it didn’t when the tutorial was on.)
And also when the tutorial told me to click the “Add order” button it didn’t highlight it as it did with previous buttons when it talked about them so it took me a bit time to notice where that button was. (And it looked more like a title than a button. :P)
When the tutorial talked about saving your fleet it said: “You should probably save out this fleet deployment before fighting, to save building it from scratch again.” But it would make more sense if it was this way (wouldn’t it?): “You should save out this fleet deployment before fighting, this way you don’t have to build it from scratch again after the battle.” Or something like that again.
Edit VII: And finally… (for now) It would help if the fleet deployment saves would have a time stamp on them. The time stamp could make it easier to remember which fleet deplayment was more succesful over the others if you have had tried multiple fleet deployments during one day. “Ok I fought that battle around 4:20pm so that fleet deployment must be near that time.”
Edit: IIX: I think it would decrease the feel of spam if the communication between ships wasn’t that rapid. For real the line has barely finished getting written and then there pops up tons of new lines. I have no chance to read most of those line before they get bumped out of the chat window because new chatter came in.