With V1.27 comes the addition of supply limits. What are you thoughts and experience with this new game addition?
Thus far, I do not like the addition. I have to mess around creating a lot of temporary, throw away, designs and repeatedly adjust my fleet strategy and re-add orders.
It like all the pieces for building my fleet are in a box and I have to keep walking across the room to take a look inside. Then I have to close the box and walk across the room to the design area. Oops! I forgot there were only a few iPoint Defense modules in the bits box. Across the room… open the box… hmm, 3 of those. Close the box… across the room again… rethink strategy… place a couple of ships… hmm, I hit the supply limit but need more of those… make another design with similar components… across the room… look in the box… Not enjoyable. Not fun.
The ship design screen needs full integration with the supply limits. Otherwise, I would scrap the idea altogether. Restricting supplies works in games where you have a single ship/character and also in games where you have a small squad. But not in full fleet battles. Restricting individual components would work better as restricting certain types of module. For example - I want to restrict missile use. So restrict the type: Missile. Currently, one either restricts every component of a type individually or one just forces a player to use one of the similar alternatives (e.g. Fast Missile instead of Cruiser Missile). This brings the question: Why not restrict the players’ fleets through additional ‘Spatial Anomalies’, rather than a hard limit on components?
Maybe save supply limits for another game mode which includes persistent fleets? The increased effort to redesign one’s fleet for every battle sucks enjoyment out of the game.
What about if the player begins with a standard set of supplies? And gains supplies from a progressive list that awards supplies based on the honour max ever achieved for that map. The best supply awards require the highest max honour. Each awarded one time, of course. That way, the player will progressively redesign their fleet as they play through the game. But won’t have to constantly redesign it with every mission. Also, the player will have an incentive to replay missions, in order to obtain the best supplies that require a high honour score.