Hey
I’ve bought the game via humble bundle. After I d/l and installed, the game loaded to the new game screen. I press the first tutorial and my computer reboots.
After that when I try to load the game I only get a gray screen, or to the logo screen. If I delete the save game file I can get to the new game screen again, but then it just reboots again.
I’ve tried reinstalling and that didn’t help. I’ve tried re-downloading and that didn’t help. I’ve tried updating my graphics driver and that didn’t help.
The log file only shows the error on the corrupted save game file, not on the crash itself:
Please help.
Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 10.18.13.5560]
Renderer: NVIDIA GeForce GT 525M
Vendor: NVIDIA
VRAM: 979 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\CraftyCompress.3.5.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Launchie.dll (this message is harmless)
Loading C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\Launchie.dll into Unity Child Domain
- Completed reload, in 0.058 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
[SingletonPrefab] Using instance already created: Backbone
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11348.
Total: 9.286423 ms (FindLiveObjects: 0.681459 ms CreateObjectMapping: 0.191403 ms MarkObjects: 7.934793 ms DeleteObjects: 0.045156 ms)
JsonException: Invalid character '
at LitJson.Lexer.NextToken () [0x00000] in <filename unknown>:0
at LitJson.JsonReader.ReadToken () [0x00000] in <filename unknown>:0
at LitJson.JsonReader.Read () [0x00000] in <filename unknown>:0
at LitJson.JsonMapper.ReadValue (System.Type inst_type, LitJson.JsonReader reader) [0x00000] in <filename unknown>:0
at LitJson.JsonMapper.ToObject[GlobalSave] (System.String json) [0x00000] in <filename unknown>:0
at Store.LoadGlobalSave () [0x00000] in <filename unknown>:0
at Store.LoadGlobalSaveAndCheckForMods () [0x00000] in <filename unknown>:0
at SplashScreen.StartLoadProcess () [0x00000] in <filename unknown>:0
at Fader+<YieldAFrame>c__Iterator7.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)