I just uploaded version 1.11, and with it comes a new gameplay mode for GSB:
There is one new scenario (at the bottom of the list) and it is part of the new mode. Basically, survival differs from normal (hereafter called ‘skirmish’) in that there are endless waves of enemies sent to attack your fleet. You can no longer ‘win’ the game, you can just beat your high score for lasting as long as possible, with a score kept in terms of the hitpoint values of all the enemy ships you managed to destroy.
You will notice that the enemy no longer has a score and hitpoint total, that has been replaced with an indicator of the total destruction you have inflicted on the enemy. The enemy comes at you in waves, triggered either by the near destruction of the previous wave, or some duration where no ship has been destroyed (to prevent stalemates).
Also, you will notice that the enemy ships now come at you from various different angles :D.
Once the battle ends, you get to post your score to a global high score table for that mission, which replaces the current difficulty options on the choose mission screen. I’ll add a web interface for viewing this table soon.
I welcome feedback on this new mode. I think this could rejuvenate the ‘late game’, because one of the big problems with GSb is that you can create a fleet tailored for exactly what the enemy brings to the battle. Now, there are different enemies in different waves, so you cannot just equip your fleet to be an anti-fighter fleet, or an anti-plasma fleet, because who knows what is in the next wave? Hopefully you will have to put together an ‘all-rounder’ fleet that can fight off a number of different waves of enemy ship.
What do you think?
Edit: High scores: http://www.positech.co.uk/gratuitousspacebattles/survivalscores.php
Garbo kicks ass