Tax and voters suggestions

This way having more rich people would increase revenue of some taxes - they buy/invest more stuff.
Income and sales tax could have this effect, maybe other taxes too.

Also currently there is no way to check what voter membership influences - for example wealthy membership influencing luxury tax is bit hidden from GUI.
That is you can see this in policy, but not in voter group window.

Also you can’t see fixed income entries in poor, middle income, wealthy voter groups.

Maybe its related to fact, that _LowIncome_fixed is parsed differently than _LowIncome for example.

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A bit off topic from your intended topic, but how in the hell did you get your minister to 100% effectiveness? I’ve been playing D3 and now D4 for over 5 years and I’ve still never seen a minister get to 100%. They always cap out for me at certain levels - either 52%, 65%, 88%, 93%, or 98%, despite having full loyalty and experience. I still haven’t figured out exactly why. The factors that affect effectiveness are still quite opaque IMO.

I think you must put them at jobs, that they want.

I always do. I wonder if the order in which the jobs are listed on their minister profiles makes any difference. Like if “tax” is the first one listed, you have to make them tax minister for them to get to full effectiveness.

Regarding the OP, yup this is a known GUI anomaly due to how stuff is arranged, but its on my list of things to compensate for ( i think there is actually a fairly long standing trello todo list item for it). It will get fixed during early access.

Fixed income changing stuff not being visible in wealth class income simulation/voter group income screen isn’t in trello board.

Income tip: You can push out everyone from wealth class by taxing/privatizing/nationalizing/subsidizing stuff.
For example you can make everyone become middle class if you subsidize poor and other voter groups, and tax hard wealthy group.
That is rising tide lifts all boats.
Also only “trickle down” is luxury tax income, that depends on wealthy membership.
Technically most income boosters increase GDP directly or indirectly, which then increase tax income.

Some voter groups have more items affecting income and others have less of them.
Wealth classes obviously will have tons of things.
They don’t display fixed income affecting them, but its visible in disposable income screen.
Capitalist - 3 items
Increase: Small Business Grants
Decrease: Automation Tax, Rent Controls

Commuter - 2 items
Increase: Bus Subsidies, State Rail Company

Environmentalist - 5 items
Increase: Bicycle Subsidies, Electric Cars Initiative, Hybrid Cars Initiative, Microgeneration Grants, Organic Farming Subsidy

Everyone - 4 items
Increase: Healthcare Vouchers, School Vouchers, Universal Basic Income
Decrease: Junk Food Tax

Farmers - 8 items
Increase: Agriculture Subsidies, Biofuel Subsidies, Climate Change Adaptation Fund, Food Stamps, Organic Farming Subsidy, Vertical Farm Subsidies
Decrease: Antibiotics Ban, Synthetic Meat Research Grants

Liberal - 1 item
Decrease: Cryptocurrency Taxation

Middle Income - 17 items
Increase (policies): Health Tax Credits, Mortgage Tax Relief, School Tax Credits, State Housing
Increase (simulations): Wages
Decrease (policies): Flat Income Tax, Graduate Tax, Income Tax, Internet Tax, Property Tax, Sales Tax, Solidarity Tax
Decrease (simulations): Food Price, Private Schools, Private Healthcare, Private Housing, Private Pensions

Motorist - 11 items
Increase: Clean Fuel Subsidy, Fuel Efficiency Standards, New Car Subsidies
Decrease: Car Emission Limits, Car Tax, Congestion Charging, Petrol Tax, Satellite Road Pricing, Speed Cameras, Toll Roads
Increase/Decrease - Oil Price (simulation value)

Parents - 3 items
Increase: Child Benefit, Childcare Provision, Maternity Leave

Poor - 20 items
Increase (policies): Free Eye Tests, Free School Meals, Minimum Wage, Unemployment Benefit, Child Benefit, Food Stamps, Free Bus Passes, Helicopter Money, Legal Aid, Rural Development Grants, State Housing
Increase (simulations): Wages
Decrease (policies): Flat Income Tax, Income Tax, Sales Tax, Solidarity Tax
Decrease (simulations): Food Price, Private Healthcare, Private Schools, Private Housing

Religious - 2 items
Increase: Married Tax Allowance, Faith School Subsidies

Retired - 6 items
Increase: Disability Benefit, Free Bus Passes, Private Pensions, Social Care, State Pensions, Winter Fuel Subsidy

Self Employed - 5 items
Increase: Enterprise Investment Scheme, Small Business Grants
Decrease: Capital Gains Tax, Corporation Tax, Cryptocurrency Taxation

State Employees - 5 items
Increase: Armed Police, Military Spending, Police Force, State Health Service, State Schools

Trade Unionist - 1 item
Increase: Government Subsidies for Unions

Wealthy - 27 items
Increase (policies): Charity Tax Relief, Enterprise Investment Scheme, Foreign Investor Tax Breaks, Health Tax Credits, Hybrid Cars Initiative, Quantitative Easing, School Tax Credits, Tax Shelters
Increase (simulations): GDP
Decrease (policies): Cap CEO Pay Multiplier, Capital Gains Tax, Corporation Tax, Financial Transaction Tax, Flat Income Tax, Income Tax, Inheritance Tax, Limit Automated Trading, Luxury Goods Tax, Mansion Tax, Property Tax, Proportionate Fines, Punitive Wealth Tax, Sales Tax, Solidarity Tax
Decrease (simulations): Private Healthcare, Private Schools, Inflation

Youth - 3 items
Increase: Youth Club Subsidies, University Grants
Decrease: Graduate Tax

its not on trello, but i know its an issue, and I will be fixing it :smiley:


Private schools sim increasing poor income at high value also should be fixed.
Also fixed income graph scaling is off.

Also there is no way to make 60% poor and 10% wealthy distribution…
Maybe income distribution shouldn’t use Gaussian distribution, but real life one?

Quadratic equations means positive change when income is below 0.
Income simulations are set to go from -1 to 1.