Is there an easy way to test your own challenges before posting them for others to have a go at?
I decided to try something a little different and created a challenge to kill a ‘space station’.
The space station is merely a static cruiser, and I disabled cruiser engines on the map (so the biggest ships moving would be frigates) and created a relief force in the corner of the map to add a time constraint. Of course, the relief force is heavily twinked, which would be no fun as a straight fight, but I figured the challenge of taking down the space station before they closed would make it fun and by avoiding the cost of the ‘space station’ the attacking force should have no problems winning overall - I gave the cruiser no weapons, and it cost me 10% of the overall budget.
So I posted the challenge, went to grab a coffee, and by the time I got back to give it a go myself four people had tried and failed to win it. Ok, I figured that’s a great outcome. But then I checked my messages… one of them kindly mailed me saying, “Well, I killed the station straight off”.
So my challenge has failed. Sure, there’s still a nasty twinked fleet that hasn’t yet been defeated, but morally anybody taking out the station has won anyway.
It may be that by giving less time before the relief fleet arrives (by positioning it nearer, or giving it better engines - it’s sloooow) I can keep the station alive, but that requires extensive playtesting. So simple query: How do I test?
This is my first set of ships created with that race too, so I don’t even have the benefit of playtesting the individual ship designs, let alone the challenge…