These fixes are pending the release of version 1.16:
[b]Version Beta 1.16 Feb
- Fixed crash bug if non-admin on first caching of AI ships.
- Fixed crash bug when going to create a enw design from the deployment screen, if non-admin.
- Armor that consumes power now displays this stat correctly.
- Fixed alt-tab corruption issue from design screen.
- Fixed bug where some beam weapons stopped working mid-battle.
- Fixed various glowy/rendering issues relating to non-modified ships hulls, or ships in certain design configurations.
- Fixed bug where some particle effects from engine glows did not display correctly on the ship editor.
- Fixed bug where steam thought game was Democracy 3.
- Fixed a number of graphical anomalies when a large ship breaks apart on destruction.
- Fixed crash if game attempts to load a deployment that contains a deleted ship design.
- Ship design screen now remembers the last ship you were working on and re-opens it automatically.
- Battle tutorial and ship in-battle GUI tutorial popups now added.
- Ship design rotation speed now matches (hopefully) the in-battle speed.
- Some fixes to group-adjustment buttons on the ship design screen.
- Ship designer now hides color selections that are not currently applicable.
- Research screen now tells you what ship sizes a module can be used on.
- Asteroids can now be turned off under options.
- Balance: All dreadnought hulls cost increased by 50%.
- Balance: Dreadnoughts can no longer use any limpet launcher modules or multi-point tractor beams.
- Balance: The heavy pulse laser now has a faster firing time but slower tracking speed.
- Balance: Increased the weight and also damage of the Lightning Gun and Pulverizer Beam.
- Balance: many dreadnought firing arcs reduced.
Version Beta 1.17 Feb
- Added a bunch of new voiceover sounds.
- Fixed crash bug relating to very compolex scenes.
- You can now place visual components beneath the ship hull.
- Fixed GUI issue on R&D screen for modules.
- You can now disable the suns lens flare under options.
- Added new ‘reset to zero’ button for object rotation on ship design screen.
- Choose battle screen now only shows high scores for difficulties that are present.
- Module order on design screen is no longer scrambled.
- Fixed composite objects shrinking slightly when split in ship visual design screen.
- Composite objects on ship visual design screen now have a blue outline.
- Fixed some display bugs relating to composite objects on ship visual design screen.
- Composite objects now sorted to the bottom on the ship visual design screen.
- Engine glows have more variety now, plus contrails and engine glows displayed more sensibly in the ship editor.
- Ship visuals editor now shows tooltips & display values for the object sliders.
- Crash at end of challenge games now fixed.
- Inbox for messages now displayed on online screen.
- Pop-up indicator for new messages added to main menu.
- new option to send another GSB user a message from the online screen.
- Fixed issue where challenge fleets would appear in the wrong place.
- Fixed bug where text-entry carat was sometimes in the wrong place.
- Balance: Reduced resistance of light and medium shields.
- Added new second tutorial mission.
- Balance: Ibncreased capability but reduced range of gunship mounted disruptor bomb.
- Added new anti-shield bomb for fighters & gunships.
- Sounds added for shield impact and failure.
- Larger more apparent visual effect for radiation damage.
- Added fuel indicator readout when you click on your fighters/gunships for details.
Version Beta 1.18 Feb
- Renamed ‘Warhead’ to ‘Payload’ in module descriptions.
- Increased the unlock cost of the combat tractor modules relative to the base tractor modules.
- All ship modules unlock costs boosted by 50%.
- Default setting for MINZOOM in options file is now 0.5, not 1.0
- Quitting a battle now takes you to deployment, not the main menu.
- Race restrictions now listed on unlockable modules, components and hulls.
- Fixed bug where some small fighters with few modules had corrupted ship data displays in battle.
- Changed many parameters of the second mission.
- In some cases when selecting a new hull, you now get a ‘default’ visual design loaded in as well (if available).
- New description variants added for some ship modules.
- Balance: Boosted the absorbable damage of powered cruiser/dreadnought armour.
- New tutorial pop-up explains what a composite item is when you first select one.
- New tutorial pop-up reminds you to try the ship visuals editor.
- Implemented a bunch of achievement and challenge tracking stuff that wasn’t finished.
- Steam workshop support for refreshing, submitting and updating mods
- New sounds added and old sounds tweaked.
- Added pop-up edit boxes on visual design for precise editing of ship component parameters.
- Ship design screen now blanks out the design name when you change a ship hull, to prevent you forgetting to do this.
- Fixed bug where the ship deployment was not remembered if you went to the new design screen and back.
- Various tutorial improvements.
- Added minimap-buttons for zoom-in and zoom-out.
- Changed end-battle dialog box so it shows how honor is calculated.
- Fixed bug where interface sound volume slider had no effect.
- New system of saving and loading sub-deployments on the deployment screen.
- Various GUI tweaks to accommodate new languages.
- Fixed bug where formation orders did not always load in correctly.
- Increased size of all pulse laser blasts.
- Fixed a lot of wrong salvo fire timing inaccuracies.
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